2005 Unlocking The Potential – Digital Content Industries Vision DCIAA

2005 Unlocking The Potential – Digital Content Industries Vision DCIAA Strategic Industry Leaders Group (SILG) resolved to form four working groups to involve wider industry representatives and investigate key areas where opportunities for and barriers to growth had been identified. These key areas were: investment; exports and international engagement; research and development; and skills and […]

2005 Digital Content Industry Roadmapping Study AIMIA

2005 Digital Content Industry Roadmapping Study AIMIA For definition purposes of this report, companies within the digital content industry correspond to the following sectors: visual effects and animation (including virtual reality and 3D products), interactive multimedia (e.g. websites, CD-ROM’s) and software development, computer and online games, educational multimedia (e-learning) and digital film & TV production […]

2003 Digital Content Industry – Role of Government As A Market Participant – Convergent DCITA

2003 Digital Content Industry – Role of Government As A Market Participant – Convergent DCITA This report analyses the role played by Government Agencies as market participants in the creative digital content industries. In general, it aims to contribute to the following outcomes: • Identify the processes through which Government Agencies participate in digital content […]